Frisbee Rules

General:

7v7 (No Gender Ratio)
20 min halves - 5 min half time


Subbing:

Only sub out after the point (except in the case of injury)
Any amount of subs allowed


Throw-Off:

  • The play begins with the throw-off. The captains flip a coin or disc to determine which team will throw, receive, or choose a goal. The teams shall alternate throw-offs at the beginning of each period. All players must be on or behind their own goal line without changing relative position.

  • A player on the goal line throws the disc toward the other team. As soon as the disc is released, all players may cross the goal lines. No player on the throwing team may touch the disc in the air before it is touched by a member of the receiving team.

  • The receiving team may catch the disc or allow it to fall untouched to the ground. If a member of the receiving team successfully catches the throw-off they may advance the disc by passing at that point. If the receiving team touches the disc and fails to catch it, the team which threw-off gains possession of the disc where it is stopped. If the disc is allowed to fall untouched to the ground, the receiving team gains possession where it is stopped.

  • If the disc goes out-of-bounds (endline and/or sideline), the receiving team makes the immediate decision of: 1) gaining possession at the point the disc went out-of-bounds; or 2) taking possession of the disk on the goal line at the nearest corner if it went out-of-bounds after crossing the goal line.


The Play:

  • The team which has possession of the disc must attempt to move the disc into position so that they may score a goal. The disc may be propelled in any way the player wishes. The disc may never be handed from player to player. In order for the disc to go from one player to another, it must at some time be in the air.

  • No player may walk, run, or take steps in possession of the disc. The momentum of the receiver, however, must be taken into consideration. Should a player take steps obviously not required to stop, a foul is called. The player in possession may pivot on one foot as in basketball. The pivot foot may not be changed by the thrower. If the pivot foot is changed, a foul is called. Only one player may guard the person in possession of the disc. If one defender is guarding and the second is within six feet of the player with the disc, a "double team" can be called. The second defender must retreat and count resumes. The disc may not be wrenched from the grasp of an opposing player or knocked from any player's hand. If the disc is dropped by the thrower without interference from a defender, a turnover results. If the disc is simultaneously caught, the offense retains possession.

  • The defensive team gains possession whenever the offensive team's pass is incomplete, intercepted, knocked down, or goes out-of-bounds. A rolling or sliding disc may be stopped by any player, but may not be advanced in any direction. After the disc is stopped, no defensive player may touch it. Possession is gained at the point where the disc is stopped. Any member of the team gaining possession of the disc may throw it.

  • A player may catch his/her own throw only if the disc has been touched by another player during flight. Bobbling to gain control is permitted but tipping to oneself is not allowed.


Fouls:

  • A throwing foul is called only by the player fouled. The thrower may not push the defender back in order to throw. Any physical contact during the throw is a foul against the defender. Contact occurring after the release of the disc is not sufficient grounds for a foul. If the pass is completed, the foul is automatically declined, and play proceeds without stopping.

  • Players must play the disc, not the opponent. That is, they may not position themselves on the field for the purpose of blocking other players. To do so is a foul. In playing the disc, players must respect the established positions of others. Low momentum contact during and after catching attempts is often unavoidable and is not a foul. Violent impact with legitimately positioned opponents constitutes harmful endangerment and is a foul. This must be strictly avoided. Ejection of the offending player(s) may also result.

  • The player who is fouled calls "foul," stops play, and the fouled player gains possession at the point of infraction. For a momentum or pivoting foul, play stops, a check on the disc occurs, but possession is retained by the thrower. Play continues when both teams are ready. Should a foul occur in the end zone, possession is gained at the goal line.

  • A stalling violation occurs when the player guarding the thrower calls "stalling" and counts out 10 seconds. If the disc has not been released at the end of the count, it is turned over to the defense at that point.


Clarifying Statements:

  • There are no scrimmage lines or offsides in Ultimate Frisbee.

  • The disc may be passed in any direction; forward, to the side, or backward.

  • The term "when both teams are ready" implies that the offensive team will hold the disc until the defense is ready and then hand the disc to the thrower (offense). Restarting the clock at the last minute of the period would occur. It should be common practice for the offensive team to find a position, then remain stationary until the disc is given to the thrower.

  • The disc may fly out-of-bounds and return to the playing field. The defense may attempt to knock the disc down when the disc is thrown in from out-of-bounds.

  • The stalling call should be initiated only when it becomes obvious that a stall is occurring.

  • All protests, except eligibility, will be settled on-site by the Staff Assistant. The Staff Assistant's decision(s) is final. Protests should be lodged immediately to the Staff Assistant (before play resumes).